Tuesday, May 26, 2009
Mech Starting Texture
For those of you who are paying attention, I posted my concept and original model for this guy back in January. Now that it's summer I finally have had time to unwrap and texture him. Also the poly count is dramatically lower. Right now he's sitting at about 4500 polygons where as he was originally three times that many. He's nowhere near complete but I figured I'd throw him up here anyway. We'll see how he looks in the next couple weeks.