Friday, July 9, 2010

Revolver for Blacklight: Tango Down

Most of my job during the project was creating the 3rd person (lower poly) models for the game. Those guns were all based of other's models/designs. However, I was given two guns that I could be completely responsible for. The first of which is this revolver.

This is the first person model. It's just under 2500 tris. Texture is 2048x2048.

Thursday, July 8, 2010

Blacklight: Tango Down Cubecraft Template

Hey guys! My game was finally released on XBLA yesterday (PC and PSN soon to follow). Which means I can finally post some of the stuff I've been working on for the past year. I don't have any nice renders just yet but until then, here are some sweet cubecraft figures they had me make for marketing. Here's a link of how they look fully assembled.


Sunday, April 11, 2010

Project's blog

Hey guys, been super busy with work and school so nothing new (at least anything I can legally show you). But the project I've been working on at school just got a blog. It's not fully rendered yet but it still has some pretty sweet stuff on there. You should check it out.

http://umbrallaproject.blogspot.com/

Sunday, March 28, 2010

First Hero Environment Asset

Concept by Neal Hanson. Component based walkways done for our short Umbralla. Didn't turn out too bad if I do say so myself.