Thursday, July 9, 2015


Hey guys. So this is gonna be my last Project1 update for a while. I'm proud of what I did. I learned a crazy amount from doing it. And it was all really fun. But I've decided to move on for now. I'm sure I'll at least come back and reuse the art.

So if any of you are interested in checking out where I got with my first ever Game Maker game, then here it is.

Controls are WASD, left mouse button, right mouse button, E, and shift.

Stay tuned, soon there will be Update1 of my new project, Starfighter.

Sunday, June 21, 2015

Friday, June 19, 2015


My first day of vacation and this is what I create.

Wednesday, June 3, 2015



Yeah so I finally spent a bit of time figuring out the basics of Fraps and Windows Movie Maker and now those of you who would like to keep up with my game without needing to go through the steps needed to play it. So yeah. The video is short and sweet. Nothing fancy with the game or the editing.

Thanks for checking in. I'll hopefully have another update for you guys soon.

Friday, May 1, 2015

Project1: Update2

Nibs attacking a terrified squirrel
So I'm not on vacation at the moment so my "crunch" is over, but I've still been making progress on Project1. So far I have a basic HUD with health, stamina, and gold. The player can now attack and sprint. And the stamina is all hooked up, complete with a delay on the recharge.

difficult to see in the pic but dust is kicked up when sprinting

Saturday, April 25, 2015

Veteran Nibs

I enjoyed this character so much I've played him in two D&D campaigns so far and will likely use him for more. He lost his left arm and leg in a battle between him and his ex-pet dragon Falcor. Since then he's mastered the ancient arts used to make the Constructs of Eberron and has used them to make himself a new arm. The peg leg seems to be working fine so far though, and the materials needed to make the one arm were hard enough to come by as it is.

original sketch



Some Dungeons and Dragons stuff I made for the last campaign I ran

 the continent map

the battle map for the boss battle at the end of the campaign

Sunday, April 12, 2015

Project1: Update1

Hey guys, I just started a new project called Project1 using the 2D game engine Game Maker. This is what I have after spending my spring break following tutorials, teaching myself code, and making all the art from scratch.

No combat yet but I have 3 levels that are accessible to each other via warp triggers. Levels fade in when you enter them. NPCs track the hero sprite when within a certain distance. And the basics are set up for a dialogue system.

The game is a side scrolling fighter like Castle Crashers but has open-world navigation like Legend of Zelda. Each level has 6 potential layers of parallax motion when the camera moves.

If you'd like to check out what I have so far, you can download the exe by clicking this link.