No combat yet but I have 3 levels that are accessible to each other via warp triggers. Levels fade in when you enter them. NPCs track the hero sprite when within a certain distance. And the basics are set up for a dialogue system.
The game is a side scrolling fighter like Castle Crashers but has open-world navigation like Legend of Zelda. Each level has 6 potential layers of parallax motion when the camera moves.
2 comments:
I am intrigued, but too pretentious (or just lazy?) to install Windows. Do you think you could whip up some youTube goodness of what you've been working on?
That's a good idea. I'll start working on that soon.
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