Tuesday, May 26, 2009

Mech Starting Texture




For those of you who are paying attention, I posted my concept and original model for this guy back in January. Now that it's summer I finally have had time to unwrap and texture him. Also the poly count is dramatically lower. Right now he's sitting at about 4500 polygons where as he was originally three times that many. He's nowhere near complete but I figured I'd throw him up here anyway. We'll see how he looks in the next couple weeks.

Monday, May 4, 2009

WIPs

Well life has been crazy lately, and in between finals, moving into a new place, and being sick I haven't had much time to do stuff. But there have been a few moments in between where I've been able to take a break and do a little art on the side. I've recently started sketching in photoshop which is nice. It didn't take me nearly as long to adjust to drawing with a tablet as I thought it would. Anyway, I haven't had time to finish anything but here are a couple WIPs for you guys to check out, there are a bunch of sketches I've been working on also but nothNot sure if I'm liking the middle one, but the other two are turning out relatively decent. The top one has been fun, I very rarely do environment stuff so it has been a welcomed change of pace.

Tuesday, March 31, 2009

Stuffy Noses and Sore Throats

It's been a while since I've posted. I've been pretty sick lately. Anyway, these are a few things I've been working on for a buddy of mine who is trying to get a start up company going called Algitt Studios. You should check 'em out.

Monday, March 2, 2009

Random Hooligans Paintings

So I have moved on from being a texture monkey and have now started doing paintings for various things such as menus and titles. I've never been too great at getting good poses down but this week it seems I am exceptionally rusty. I spit out a handful of sketches for the menus and painted a few of them. Probably won't paint most though because they aren't very good and I don't want to "polish a turd" as they say.



Along with all this, one of my teachers got a hold of the poster I did for the game. I'm still really new to the whole painting thing and he's a genius. So long story short after what I'm sure was 30 seconds of work for him, the painting game back to me with awesome lighting and better colors. So now I get the pleasure of cleaning it up. He did everything on the same layer so it was SUPER tricky to keep everything clean and ultimately I doubt the painting will be half as clean as it once was but the improvements he made more than make up for it. Anyway, still a lot of work to do but enough talk. Here is the entire life cycle of the poster thus far. (the top being most recent, bottom being the first thing I did)





Wednesday, February 25, 2009

Crazy Monkey Child

Really quick exercise during class this morning. It ended up being pretty fun. I don't do enough expression sheets. Anyway, enjoy.

Tuesday, February 3, 2009

Hooligans Update

Hey guys, so we've been chipping away at our game for a while now and it's actually starting to resemble a real game. Anyway, nothing too pretty but it's still really cool to see your stuff in a game. Like, REALLY cool. The art assets are a mix of mine and Jami Lukins work. But yeah, if you want to see more screen caps as well as video of our game thus far, my awesome producer Brittany has her blog that she updates regularly.


We were having a problem with the lighting which
was too dark and very blue.

You can see the difference with these two shots.



Anyway, I'll see you kids later.

Thursday, January 29, 2009

It is Done

*deep exhale*
It is finally done. I just sent the application. It is now out of my hands and into Blizzard's. I feel pretty good about what I ended up with. Now even if I don't get the internship I can at least feel good about giving it my best. Here are a couple pages of my portfolio with drawings I haven't posted here yet. Nothing special, just didn't want to have a post with no pictures because really, who cares what I have to say?